Well that mission turned into a Desaster for me since I walked straight in and the opponents mechs all had +++ weapons.Īfter seeing one mech after another getting shredded I reloaded the target acquisition mission. Instead I had to went in using standard mechs salvaged before: a Stalker 3F, a Battlemaster, a Highlander and my LRM boat. Well then I decided to go after the muscle and unfortunately I could not repair my assaults for that. After killing a bunch of the opponents I just ejected the pilots of my big mechs and jumped to safety with the Phoenix. Here I went in with 3 Assaults and a Phoenix Hawk (less weapons, maxed out armor). Everything went smooth until the target acquisition. My mechs are 2 Atlases (1x D HT and 1x As7A), an SDLF Highlander and a Stalker 3F as LRM boat. I'm using the latest patch with the Battltech Extended Commanders Edition. Speed up JSON processing by only stripping comments & correcting if required.So I've played the flashpoint "the raid" yesterday for the first time.Delay loading of rooms on Leopard until you actually require them.Load times (Note: both sides include Sheep-y's Turbine fix) experimentalLazyRoomInitialization MechlabThottling + ItemsList Fix (249 unique items in list) Set it to true or false in BATTLETECH/Mods/BattletechPerformanceFix/Settings.json Comparisons (Right side is with fix applied) Store Fix (249 unique items in sell list) Lazily load assets, unstable, not recommended.LLA (Disabled by default: Experimental, Dangerous).An in progress patch, it is recommended you do not enable this patch at this time.ParallelizeLoad (Disabled by default: Experimental, Dangerous).Prevent the game from softlocking/infinite loading when MDDB builds queries too large for sqlite3 to handle.This fix removes invalid contracts allowing saves to load if a user created contract was removed from the mods in use. ![]() Make all simgame room transitions instant.This fix removes invalid flashpoints allowing saves to load if a user created flashpoint was removed from the mods in use.Fix exponential dependency checking explosion (Drops around 2 minutes from loads in roguetech).This fix sees more gain for late game players with lots of items inventory.Replace the MechLab UI with a virtual one, which allocates only enough prefabs for what you're currently seeing on the screen.Speeds up Contract generation in the command center, and removes some stutter from battle when completing objectives.Prevent the hang on HBS logo + general game speedup by transferring the disk MDDB to an in memory one.Exponential speedup (Hoarders/Late game players will see the most benefit). ![]()
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